overall
-500 red for all T3 bombardment.
-artillery type (plasma dev, D-cannon...) projectile will land at the location where enemy stands at the firing moment.
-some vehicle speed lowered (looted 7->5 , fire prism 6.5->4.5, falcon 8->6 )
-walker healths increase but build cost increased also. (wraith lord 1200HP/450/120, dread 1200HP/500/140, no carnifex discriptions)
-wraithlord and dreadnout melee attack now have area effect.
-grenades damage units into/out of the building.
orks
-deff dread health increase from 450 to 650.
-deff dread flamer upgrade cost reduce from 200/20 to 180/20 with 400 health increase, flamer damage only 40, can attack ground.
-stikkbombas health increase to 200, improve attack strengths to 67, shock grenade CD down to 30s, adjust stikkbomb explosion radius.
-slugga flamer upgrade +20% health, cost 85/20.
-tankbusta barrage ability now has min range.
-waaagh banner has a skill similar to mekboy's megarumbla, but during skill CD period, banner have no waaagh buff effect.
-warboss claw damage buffed from 150 to 190; shoota ability damage buffed from 28 to 50. weapon skill lowered from 90 to 70.
-commando hero rocket launcher damage nerfed from 72 to 65.
eldar
-weapon platform can garrison now.
-warp gate have stealth ability; with farseer commander it stealths permanently.
-warpspider wxarch entangle ability no longer works at vehicle.
-both warlock and farseer weapon skill reduced.
-farseer mind war ability cause heavy weapon type damage, not piercing damage type.
-warlock no longer knock down enemy , but he have a new charge effect.
-warlock merciless witchblade mana drain from 30 to 15; destructor ability can damage garrisoned units.
-when banshees activate fof ability, they grant 50% range damage mitigation. all-aspect upgrade gives 30% health increase now.
-fire prism attack mode buffed.
-warlock leader's damage reduction on guardian squad lowered from 0.75 to 0.825.
space marine
-techmarine's omminisiah blesing nerfed.
-FC stormshield have 20% range fire protection for FC itself.
-powerfist wargear and termy powerfist damage up from 145 to 170.
-FC artificer armor have additional health and mana increment.
-FC termy have lightening claw upgrade.
-techmarine have new melta gun wargear; buff melee damage, buff bionic AE range and damage;
-dreadnaught has multimelta upgrade which is good against heavy infantry and vehicle.
-buff razorback damage from 95 to 110.
-lazer cannon upgrade for HB devs and predator.
-termy cost 600req/300red, ass termy cost same req as now/300red.
-nerf cyclone missile launcher damage.
-ass termy has 1800 HP, lower hammer damage from 85 to 75, have lightening claw upgrade.
-tanrantula turrent have missile addon upgrade.
tyranids
-spore mine global ability becomes LA specific.
-RA specific Mycetic Spores global ability now sends in a ravenger squad.
-RA devour gun damage nerfed from 180 to 135, but its firing rate buffed from 1.8 to 1.4; RA can build hive node now.
-lower horma adrelin upgrade cost to 75/15.
-adrelin warrior damage nerfed from 55 to 27.5, but have melee damage synapse.
-venom brood no longer knock down enemy, but have range damage synapse.
-spore mine now can damage power node and gens.
-HT crushing claws damage buffed from 73 to 120.
extra tidbits
-waaagh banner has a skill similar to mekboy's megarumbla, but during skill CD period, banner have no waaagh buff effect.
-warboss claw damage buffed from 150 to 190; shoota ability damage buffed from 28 to 50. weapon skill lowered from 90 to 70.
-commando hero rocket launcher damage nerfed from 72 to 65.
-both warlock and farseer weapon skill reduced.
-farseer mind war ability cause heavy weapon type damage, not piercing damage type.
-warlock merciless witchblade mana drain from 30 to 15; destructor ability can damage garrisoned units.
-tanrantula turrent have missile addon upgrade.
-RA specific Mycetic Spores global ability now sends in a ravenger squad.
-HT crushing claws damage buffed from 73 to 120.